xx Half-Life Creations Turns 10 Years Old

January 24, 2017, 09:28:15 AM by Thomas
Today I get to mark an incredible milestone with you all: Half-Life Creations has officially turned 10 years old.

James and I had our humble start January 25th 2007 with a vague idea of doing a service for the Half-Life modding community; provide a space for people to work on what they were passionate about without having to worry about costs for a web presence. We have offered hosting to several projects that we are proud to say had their start here on Half-Life Creations. From Cry of Fear, The Gate, Heart of Evil NE, DiamonD's HL Packs, Arrangement, the PC port of Half-Life Decay, Frag Out, Shephard's Mind, Shotgun Sunrise, Half-Life Zombie Edition, HIT Model Depot, several portfolios for people who have since gone to work in the industry, to hosting the archive of one of the best Half-Life related podcasts ever recorded, Podcast 17.

We have had the opportunity to do so much beyond just hosting. We had the pleasure of hosting two game tournaments with a sponsor, and participate in collaboration with several Half-Life communities to learn and grow together. I've had the opportunity to talk with many community members, to catch up with them and their lives outside of the modding community. Many have even found work in the gaming industry.

It has been an absolute pleasure and a fantastic trip these last 10 years. Don't worry, we aren't going anywhere, even if the community has slowed down. If there is a need for web hosting for a Half-Life based project, you better believe that the doors of Half-Life Creations will be open to them.

Lastly, a very special thank you to all of our community members that have supported us throughout the years. Too many people to name have donated their time, talent and resources to make Half-Life Creations what it is today. It means a lot to James and I to have your support for such a long duration.

Now, what would a 10 year anniversary be without some nostalgia?

12 comments | Write Comment

xx Arrangement Mod Tech Demo

January 05, 2017, 12:56:27 PM by Thomas

One of our hosted projects has released a tech demo on Mod Db back in December of 2016.

If you haven't checked it out yet, you can grab a copy of it here.


Not the full release of the game! Today we bring you this small tech demo, so you can see first hand a glimpse of what AM would contain. Idea for this release is to find bugs and issues with different PCs before the final version. Bugs will be expected!

/!\ WARNING /!\

We CANNOT guarantee this tech demo will work under WON (and community made variants) and the Xash 3D engine. The same warning goes to people using pirated/cracked/modified/LAN Steam versions of Half-Life. In other words, if you want the best experience of this tech demo, consider using Steam Half-Life 1.

/!\ WARNING /!\

It's been a while.
Before you go super excited, this is not, by any means, the full release of the game.
While that might sound like a boomer, you would have the chance to check out what we've been doing the last couple of years.
This is not the first or the last release, but perhaps the most important one in over a decade. An incredible amount of hours, effort and passion put together by over 50 people to make this mod possible, and today we bring you this small tech demo, so you can see first hand a glimpse of what AM would contain.

Using your favorite archive software, extract the "AM" folder to "$SteamLibrary\steamapps\common\Half-Life" ($SteamLibrary represent the path of your Steam library where Half-Life is installed, unless you changed your Steam settings, it should be by default : "C:\Program Files (x86)\Steam")
Restart Steam.

AM needs Frame Buffer Objects disabled (otherwise expect graphical glitches)
You can launch the mod via "$SteamLibrary\steamapps\common\Half-Life\AM\Launch.bat"
Or in your Steam game library, right-click on "ARRANGEMENT" -> "Properties" -> "Set launch parameters" and just type -nofbo

Just select 'Go to HUB' in game menu.

Multiplayer sort of... works, however it's not fully supported. If you are an advanced user, you can host and let other players connect to you. There are a few glitches but it's playable. In the future, the multiplayer version will be tweaked up to a stable point so you can play some random maps in COOP mode, but don't expect new complex game modes.

While I tried my best to polish this release, there are still a few issues that will be addressed in the future.
Prop lighting can get weird sometimes.
Some high definition textures are missing. This could cause some visual quality discrepancy between weapon models, for example.
Couldn't enable RainbowOS and the keypad for this version. Will be present on next one.

My idea is to have content that can be easily changed outside the code, to speed up development. That means, the end user can also tweak that content. There are a few things you can quickly add or edit in order to further customize your game. Those things are:
High definition textures
Weapon settings

A few last personal words.
While AM might not be the best mod out there, it is, of course, a life changing project that shaped my last decade, set my present and will be, forever, the foundation of a successful game dev carreer that gave me amazing things I'd never have imagined. I found my passion, countless friends across the globe and the will to partake other projects, where I found my fiancee.
But any of that would have been possible without you. Whoever you are, you beatiful shapeless human, you did choose to write a few encouraging words to a kid, a decade ago and you continued doing so. These words were the oil necessary to burn for years. And now this kid is a men and couldn't be more grateful because this wasn't supposed to happen, but it did, and I just can't be more happy than he is today. So, thank you.
0 comments | Write Comment

xx Podcast 17

March 23, 2016, 03:15:15 PM by Thomas
Greetings all,

For those of you that remember Podcast 17 was a show hosted by many Half-Life personalities and had some great interviews of mod teams of the day. The podcast hasn't been active in some time, but recently the hosting for it ran out. We at HLC have stepped in to help and have agreed to host the website and all the episodes so that more generations can continue to enjoy what Podcast 17 had to offer.

Give them a listen at http://www.podcast17.com

3 comments | Write Comment